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/// 
/// The maximum number of players per room. When a room is full, it can't be joined by new players, and so new room will be created.
/// 
[Tooltip("The maximum number of players per room. When a room is full, it can't be joined by new players, and so new room will be created")]
[SerializeField]
private byte maxPlayersPerRoom = 4;

Here is what the above code is Doing:
1. We’re creating a private variable called maxPlayersPerRoom.
2. We’re setting the value of maxPlayersPerRoom to 4.
3. We’re adding a tooltip to the maxPlayersPerRoom variable.
4. We’re making the maxPlayersPerRoom variable visible in the inspector.

Now, let’s add the following code to the bottom of the Start() method:

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