slider.onchanged in unity
//All in one slider.onValueChanged.addListener(delegate{myFunction(slider.value);}); //Easier to read ListenSlider(slider, (value) => { myFunction(value); }); public void ListenSlider(Slider slider, Actiononchange ) { slider.onValueChanged.AddListener(delegate{onchange(slider.value);}); }
Here is what the above code is Doing:
1. We create a function that takes a slider and an action as parameters.
2. We add a listener to the slider’s onValueChanged event.
3. The listener calls the action, passing in the slider’s value.
Now we can use the ListenSlider function to add a listener to any slider.