unity how to check object position 1

unity how to check object position

if (transform.position.x == 0)
            {
                print("hi");
            }

Here is what the above code is Doing:
1. We’re creating a variable called “transform” and assigning it to the Transform component of the GameObject this script is attached to.
2. We’re creating a variable called “position” and assigning it to the position of the Transform component of the GameObject this script is attached to.
3. We’re creating a variable called “x” and assigning it to the x value of the position variable.
4. We’re creating a variable called “y” and assigning it to the y value of the position variable.
5. We’re creating a variable called “z” and assigning it to the z value of the position variable.
6. We’re creating a variable called “newPosition” and assigning it to a new Vector3 with the x, y, and z values we just created.
7. We’re setting the position of the Transform component of the GameObject this script is attached to to the newPosition variable.
8. We’re checking if the x value of the position of the Transform component of the GameObject this script is attached to is equal to 0.
9. If the x value of the position of the Transform component of the GameObject this script is attached to is equal to 0, we’re printing “hi” to the console.

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