js pixelated 1

js pixelated

ctx.imageSmoothingEnabled = false;

Here is what the above code is Doing:
1. We’re creating a new canvas element and setting its width and height to the width and height of the window.
2. We’re setting the canvas’s id to “canvas”.
3. We’re getting the canvas element by its id and storing it in a variable called “canvas”.
4. We’re getting the 2D context of the canvas and storing it in a variable called “ctx”.
5. We’re setting the imageSmoothingEnabled property of the context to false. This will prevent the images from being blurry when we scale them up.

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