setting up a sprite sheet in js 1

setting up a sprite sheet in js

context.drawImage(img, sx, sy, swidth, sheight, x, y, width, height)

Here is what the above code is Doing:
1. We’re creating a new Image object and setting its src to the path of the image we want to draw.
2. We’re setting up a function to run when the image is loaded.
3. We’re setting up a function to run if the image fails to load.
4. We’re setting up a function to run if the image fails to load.
5. We’re drawing the image to the canvas.

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